> For the complete documentation index, see [llms.txt](https://superb-1.gitbook.io/superb/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://superb-1.gitbook.io/superb/hide-folders-old/business-model.md).

# Business Model

<figure><img src="https://863027410-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F1i1esCY4jMcBq4srOvmF%2Fuploads%2F9Eurkq5NCcrgmOpP1SSE%2Fimage.png?alt=media&amp;token=65845ee6-0e53-406e-8ee9-d99f045ebcb2" alt=""><figcaption></figcaption></figure>

Super-B’s business model is based on three integrated systems:

#### 1. In-Game Purchases

Players can use $SuperBit or fiat to buy:

* Boosters (GP/SP gain rate)
* Membership passes and in-game currency
* Gacha-based rare items
* Item enhancement and fusion services

#### 2. AI Tournaments

* Entry fees paid in $SuperBit
* 80% of fees go to the prize pool
* 20% is burned to reduce supply
* Players can enhance AI with $SuperBit upgrades

#### 3. Winner Prediction Market

* Predict AI battle outcomes using $SuperBit, GP, or SP
* Correct predictions earn more GP/SP and $SuperBit
* 80% to prize pool, 20% burned

This model balances fun, fairness, and deflation.

<br>
