> For the complete documentation index, see [llms.txt](https://superb-1.gitbook.io/superb/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://superb-1.gitbook.io/superb/hide-folders-old/token-economy.md).

# Token Economy

<figure><img src="https://863027410-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F1i1esCY4jMcBq4srOvmF%2Fuploads%2FBYKF5PjbVSE3R4UDAPDI%2Ftokeneconomy.png?alt=media&amp;token=3490dc31-8b46-4dfd-8ff8-140a130e00d5" alt=""><figcaption></figcaption></figure>

Super-B uses a dual-token system to separate gameplay stability from market volatility, while rewarding performance and community engagement.

#### Token Types

**$SuperBit (Closed-Loop Token)**

* Earned through gameplay and ranking
* Used for in-game purchases, AI tournaments, and predictions
* Soft-pegged to USD
* Closed-loop: not tradable externally

**$BITE (Eco-System Token)**

* Tradable on CEX/DEX
* Used for NFTs, staking, AI creation, and governance
* Fixed supply of 1 billion tokens
* Deflationary: supply decreases via staking and burn mechanisms

#### Key Mechanisms

**NimbleBites Swap Pool**

* Swap $BITE ↔ $SuperBit
* Dynamic exchange rate (0.5–5% fee)
* Fees are burned or allocated to DAO and rewards

**Ranking System**

* Players earn GP and SP through gameplay and social actions
* Rankings determine $SuperBit rewards

#### Utility and Deflation

$SuperBit is used for:

* In-game purchases (items, currencies, passes)
* AI tournament participation and upgrades
* Prediction market entry

**20% of used $SuperBit is burned**, reducing total supply and supporting long-term value.
