> For the complete documentation index, see [llms.txt](https://superb-1.gitbook.io/superb/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://superb-1.gitbook.io/superb/~/revisions/1VJU64KIdztW1aNZPxYe/introduction/game-modes/parkour.md).

# Parkour

## Basic rules

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<figure><img src="/files/j15SEh2NMbEeKoo7gteZ" alt=""><figcaption></figcaption></figure>

Parkour is a mode where players compete to reach the goal in the shortest time. Jumping & avoiding obstacles is the fundamental of the game.

Unlike most other game modes, players can't interfere with other player's progression as characters can overlap & there isn't a way to attack one another.

## Save points

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<figure><img src="/files/34ifmfUGutl7LsA7ESpy" alt=""><figcaption></figcaption></figure>

There are save points which is basically a respawn point in case the player dies by falling off the platform. Make sure to step on them as you progress.

## Reset record

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<figure><img src="/files/EgRzJ58VDFCAxgkoBaP8" alt=""><figcaption></figcaption></figure>

If the player wants to reset the time record, press 'R' to retry. This way, one can start fresh from the start point & try to get better record.

## Goal

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<figure><img src="/files/QkIymVuRwx5nSmME0FoU" alt=""><figcaption></figcaption></figure>

Players have to climb upwards to reach the goal. One can view it by looking up.

## Controls

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<figure><img src="/files/kg9b03OfjmcD1fBGuwVM" alt=""><figcaption></figcaption></figure>

You can check the controls by pressing F1 while playing.&#x20;
